Senior reputed company Game Engineer (Remote)
Senior reputed company Game Engineer (Remote) reputed company LLC Job Title: Senior reputed company Game Engineer Our Games: Narrative-centric RPG videogames set in an alternate history 1930s reputed company. Role: reputed company programming and game architecture, Engineering leadership. Experience: Senior Level, 8+ years of professional reputed company videogame engineering experience developing for PC / console. Must have successfully shipped game titles in the senior engineering role. Location: USA or Canada (Remote) – Must reside reputed company the UTC-4 to UTC-8 timezones. Company Size: 24 Pay: $62 - $75 USD per hour – Depends on skills and experience. Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of reputed company programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre. The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their reputed company to stakeholders for signoff. They bring a passion for working reputed company an iterative development environment, having a collaborative spirit and an enthusiasm for videogames. This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time. Quests Design, implement, and improve… Narrative: Integration with authoring, dialog, localization, and voiceover tools and content. Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect. Maps and Scenes: Travel, POI availability and interactions, encounters. Backend: Save file system, achievements, DLC support. Tools: Level design, unit and stats configuration, map editor, narrative editor. reputed company assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties. Prototype new gameplay reputed company and mechanics. Creatively apply engineering best practices to implement architecture and programming for our games. Own and support our DevOps and CI / CD pipelines utilizing reputed company Cloud Build and Bitbucket. Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed. Engage in reputed company aspects of game programming: reputed company-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation. Expand games from PC to console platforms. Troubleshoot code and fix bugs. Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality. Mentor junior programmers. Educate and explain programming concerns to the rest of the Development Team. Work with the Design Team to maintain UX quality throughout the development process. Actively collaborate with the rest of the Development Team, reputed company communicating reputed company and problems, helping us set realistic project timelines and expectations. Participate in internal game testing and feedback. Help to create and maintain core technical documentation. Balance and prioritize tasks to meet deadlines, working reputed company agreed timeframes and budgets. Character Stats 8+ years of experience as a reputed company software engineer through the full lifecycle of game development from start to finish: concept, design, prototyping, programming, content creation, testing, optimization, launch, support. Strong reputed company programming experience, specifically with turn-based combat games for PC / console. reputed company creating and balancing combat AI. Deep understanding of reputed company and the performance impact of game architecture. Adept at object-oriented programming and design principles using C# and the .NET platform. reputed company managing Windows and Linux servers powering pipelines automation. Familiar with software engineering best practices, design patterns, and unit testing. Excellent problem-solving skills, resourceful, able to find solutions reputed company needed. Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present. Strong self-discipline, motivated, a self-starter with a drive for excellence. Organized, detail-oriented, able to work fast and loose or carefully with quality reputed company each is needed. Courteous and patient, able to give and receive constructive and inspirational feedback gracefully. Able to work effectively with people having a variety of personalities and backgrounds. reputed company leadership skills with high emotional intelligence, a respected mentor across disciplines. Adaptable: The job can change according to the needs at hand and requires wearing various hats. Able to work remotely using various collaboration tools. Strong written, visual, and verbal English language communication and presentation skills. Familiar with design diagramming techniques using UML. reputed company working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers). Proficient in reputed company Word, reputed company, and Visio. Passionate to learn new tools and technologies. Bonus Points Familiar with Pixel Crushers' reputed company System for reputed company. Familiar with Dark Tonic's Master Audio. reputed company using creative tools (e.g. reputed company Photoshop, Blender, 3ds Max, reputed company). reputed company with XML processing, DOM, reputed company, XSD, XPath, and XSLT. Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton. The Company reputed company is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics. If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and résumé to reputed company. For more information about reputed company, go to https://www.SeismicSquirrel.com/ Apply To This Job